Borderlands 3: FPS never felt so good
- Cam van Velzen
- Sep 24, 2019
- 2 min read
So Borderlands 3 came out recently and it is all I have been playing, so there will be bias in saying I love this game. There's no surprise that any fan of the series has been patiently anticipating for very long and we were not disappointing. The game still feels like a Borderlands title, but with so much more, and also so much less. Let's Unpack That.
First of all as soon as I started the game I got chills. From the first cut-scene of Marcus narrating the story, to something absolutely ridiculous to introduce each playable character. This is our first step in analysis; this is an action RPG, therefore players will have to chose between several characters to play as one at a time; in this case there are 4, just like every other game on release. What this intro does so well is it shows the player the type of personality each character supports, but more importantly gives a small glimpse into the play style. This is a small detail that has been added into their games in order let the player come to an easier decision on who to play, without having to do a huge amount of research beforehand (although, most super fans did anyways). This fun little introduction sets the tone for the rest of the game and makes people look forward to what they can do with each playable character.
Next in the list is just some quality of life or playing enjoyment modifications that were added that aren't necessarily new to players, but new to the Borderlands scene. What I'm referring to would be a mobility creep. A creep in this situation for games is something that players enjoy and we see continue to be added to more games for more users, for example: Battle Royal game modes. Designers have started noticing that players really like moving around freely and fluidly with their environment, along side the main mechanic of the game, in our case shooting. Borderlands 3 has added vaulting and sliding for the first time which creates another level of depth to the gameplay where players can now sprint and slide down large hills and gain additional speed to maybe avoid more enemy attacks or launch themselves across a gap.
This game is just so fluid and upgraded that I continually finds myself repeating the phrase "I'm still not bored of shooting things", and that to me demonstrates a lot given my personal track record. This is just a small entry for how much I love the game and I'm sure I could talk about it for very long. First Layer = Unpacked.
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